Jul 13, 2007, 06:02 AM // 06:02
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#1
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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GW2: What do YOU expect it to feature?
Hello Everyone,
As you all know, GW2 is coming in a year or two, and it will be AMAZING. However, as always, I'm sure Arena.Net will appreciate some input from the community. Therefore, I like to put in MY input, and ask everyone here to write THEIR Desired Features in here as well. I will personally UPDATE the list as new Ideas flows in. PLEASE, keep the ideas POSSIBLE, and DO-ABLE. AND PLEASE DO NOT CRITICIZE OTHER PEOPLE'S IDEAS, NO FLAMES EITHER.
THE LIST:
1- Better Graphics and Physics Engine: Anet has done an amazing job with GW so far, but in two years, they have enough time to even MAKE an engine, if resources allow them to do so. Accordingly, GFX Cards will also improve, and will the computers, so not being able to, for example, support and improve upon DX10 is a mistake. Also, the lack of a Z-axis in GW right now limits what players and Anet can do with the game, so when I read they are working on a new engine (foundations based on current engine), I was excited at features such as JUMP, Slide, Climb, and Swim, perhaps even FLY!!!
2- An Improved Combat System: I recently watched this video of Aion (another game by NCSoft), which shows the combat system used in the game. http://www.mmorpg.com/gamelist.cfm/s...3/videoId/1073
Since this game is coming out by the end of 2007, I personally expect Anet to come up with a combat system that matches and surpasses others games of the genre. It has already been stated that the Combat System is greatly improved in the May edition of PC Gamer.
3- Environmental Effects: Since GW2 will have persistent areas, there should be some environmental effects such as Weather changes, Natural Disasters, or something of this variety. Day and Night cycles should also be incorporated.
4- A limit of Health and Energy: Although the level cap is said to be quite high, maybe even Unlimited, there should be cap on the Health and Energy of players, whether PVP, or PVE, so AT LEAST some form of balance is maintained.
5- An Improved HUD/Interface: As many of you might agree, the current Interface is bulky, and hard to manage at times. A less messy and more INTACT interface should be used for GW2.
6- Different Controls: Make a more realistic control system, which at least surpasses the common click-move-attack system.
7- A balanced game (skills and PvP): Right now, there are an enormous number of skills, which of duplicate of each other, and some that may vary VERY slightly. So if Anet is going to implement skills in the game, they should remove the useless and extra skills, and add skills that can be observed and balanced. Just because they CAN add more skills, does not mean they SHOULD.
8- Challenging PvE: Currently, with Hard Mode, only level of monsters and the number of skills they have has increased. They should use a better AI, maybe a FPS AI for that matter, and make PvE more exciting and challenging, worth playing ALL parts at least.
9- More Guild Options: Better things a guild can do with its members, other than GvG.
10- Attributes: Currently, the Two profession system works perfectly. With the addition of races, hopefully, the second profession is not removed. As stated in PC Gamer, the races will have a certain UNIQUE ATTRIBUTE, and Anet better not make them unbalanced, so people would be attracted to ONLY one race.
11- Instanced and Persistent: The balance between instanced and persistent areas should be kept. People who prefer to play Solo or Group should be able to take advantage of it all.
12- Improved Communication: Currently the CHAT, and TRADE system has problems, and even Anet admits they cannot do anything about it NOW. So Auction Houses (a vital trade system to any MMORPG or CORPG as Anet puts it) and an improved Chat system should be used. HAIR STYLISTS presence in the game is a MUST.
This list IS updated with YOUR ideas and suggestions. DO NOT MOVE THIS TO ANOTHER FORUM PLEASE. IT IS VITAL THAT IT REMAINS IN HERE, PLEASE.
Last edited by Lord-UWR; Jul 13, 2007 at 05:21 PM // 17:21..
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Jul 13, 2007, 06:13 AM // 06:13
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#2
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Forge Runner
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Improved Graphics, animations, physics and a z axis. Bad PvP balance.
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Jul 13, 2007, 06:42 AM // 06:42
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#3
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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Quote:
Originally Posted by -Loki-
Improved Graphics, animations, physics and a z axis. Bad PvP balance.
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I actually do not understand the part about "Bad PVP Balance".
Do you mean it is bad now, it should be better in GW2, or it should be bad in GW2. I personally believe they should seriously dedicate a group from the community to help them balance it, like Blizzard has done for many of their games, such as Starcraft and Starcraft II. Moreover, I don't like the idea of only two options of PVP, just the World vs. World, and a form of GvG.
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Jul 13, 2007, 08:14 AM // 08:14
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#4
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Aslong as they fix was doesnt work, DONT change what does and improve upon visuals, interface and controls, i'll be happy.
Dont fix what isnt broken in my view.
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Jul 13, 2007, 08:42 AM // 08:42
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#5
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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I hope WvW turns out like they make it out to be. I'm expecting it to turn into something like AB.
Decent PvE
Something to do other than farm.
Cool looking things that require more than just gold.
Challenge.
Separated PvP and PvE skills.
More for guilds to do.
Decent selection of skills, instead of 100 good 2000 crap.
Quests with rewards that are suitable for someone over level 5.
Better enemies....2 skills, level 30 ftl.
Too many other things
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Jul 13, 2007, 09:26 AM // 09:26
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#6
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by freekedoutfish
Dont fix what isnt broken in my view.
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QFT.
I like this version of GW...there are many aspects I wouldn't want to see drastically change. I'm sorely hoping they wont go and destroy the game in a feeble bid to make it look "cooler" when there's nothing wrong with it when the bring out GW:2
Expectations of GW:2:- Wammo is still a "viable" class, and skills such as Mending, Frenzy and Healsig are still in the game. A game without wammos would be very boring...I need something to hunt, blind, and generally poke fun at!
Last edited by Cebe; Jul 13, 2007 at 09:29 AM // 09:29..
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Jul 13, 2007, 09:27 AM // 09:27
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#7
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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I expect it to not lag :P
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Jul 13, 2007, 09:34 AM // 09:34
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#8
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Belgium
Profession: N/Me
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Quote:
Originally Posted by Omniclasm
I hope WvW turns out like they make it out to be. I'm expecting it to turn into something like AB.
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Nah ... I really hope it to be something so far beyound AB, it's worth a world on its own; 'cause I'm tired of a PvE-only world and "confined PvP".
Bring on player empires, assassinations, battles over resources, terror, court intrigues, plundering, blood feuds, etc.!
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Jul 13, 2007, 10:16 AM // 10:16
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#9
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Pet monkey, because all good games must have monkey in it. And coconut trees as well.
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Jul 13, 2007, 10:39 AM // 10:39
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#10
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Ascalonian Squire
Join Date: Nov 2005
Profession: Me/
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Gw 2 - PvP Only - Subscription Based
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Jul 13, 2007, 10:54 AM // 10:54
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#11
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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Day and night cycles.
Being able to save and conitnue mission instances. (I know that one won't sit well with a lot of people, but often I have to do missions in 10 min at a time due to real live occurences. Leaving the game running tp be able to continue is bad for the environment)
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Jul 13, 2007, 10:57 AM // 10:57
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#12
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Forge Runner
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Quote:
Originally Posted by Lord-UWR
I actually do not understand the part about "Bad PVP Balance".
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I mean have shown they don't know how to balance a PvP game, so expect Guild Wars 2 to have bad PvP based balance.
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Jul 13, 2007, 01:32 PM // 13:32
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#14
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Jungle Guide
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Quote:
Originally Posted by JeniM
Throwing the great current 2nd proffesion system out with the races only having cirtain proffesions
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Last I heard, this wasn't confirmed in any way.
Source?
I too hope that this isn't true. While in some ways it does make sense that one species(I dislike using the term race in relation to this because we have Charr, Norn, Asura, Sylvari..different species IMO) has some added benefit or drawback to a profession, I don't want to choose a Norn and be told that I can only play a warrior type profession..whether it be developer or player community.
to stay On topic:
I would like to still see instance areas that I can explore by myself with hero/henchman (or whatever version of the sort GW2 has) be kept around. I know they are going for a mix of persistent (which I do like too..be nice to see people outside of towns) and instance, but I hope one does not out number the other.
Quote:
Originally Posted by freekedoutfish
Dont fix what isnt broken in my view.
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QFTx2.
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Jul 13, 2007, 03:00 PM // 15:00
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#15
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Frost Gate Guardian
Join Date: Nov 2005
Location: UK
Profession: E/N
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Auction House.
Hair Stylist.
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Jul 13, 2007, 04:12 PM // 16:12
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#16
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Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
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Well, as far as I know they remove the click-to-move thing to get more flexible movements, like swim and jump.
Auction House would be nice, and please. Separate PvE skills and PvP skills so PvP/PvE nerfs don't affect each other.
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Jul 13, 2007, 04:16 PM // 16:16
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#17
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by Jaythen Tyradel
Last I heard, this wasn't confirmed in any way.
Source?
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The thread is "GW2: What do YOU expect it to feature?"
So the source is me. its an opinion
Last edited by JeniM; Jul 13, 2007 at 04:21 PM // 16:21..
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Jul 13, 2007, 05:01 PM // 17:01
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#18
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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People, as previously stated, DO NOT criticize other people's IDEAS and OPINIONS. This has nothing to to with Anet, and whether it will actually take place in the game or not. It is simply a way for people to input their expectations, so MAYBE Anet will take notice.
PS: I will edit the list above by soon, just have to finish my portfolio. XD
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Jul 13, 2007, 05:21 PM // 17:21
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#19
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Undercity... shhh dont tell Gaile =P
Guild: Back to Medieval Assassins [MA]
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one word....
incentive
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Jul 13, 2007, 05:27 PM // 17:27
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#20
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Ascalonian Squire
Join Date: May 2007
Profession: D/Mo
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Quote:
Originally Posted by forelli3600
Gw 2 - PvP Only - Subscription Based
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What is wrong with you?!
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